

Some can only be unlocked by using a recipe sheet.Some are unlocked automatically when the appropriate crafting level is reached (mostly recipes for refinement and components).Most must be discovered at a crafting station.You might be interested: Often asked: How much meclizine can i take for vertigo? How do I start crafting in gw2?Įach recipe must be unlocked through a specific method: You can also purchase additional slots through the Gem Store, up to a maximum of 69 slots per account. Free-to-play accounts start with two character slots, and will receive extra slots if they purchase the game. How many characters can you create per account? Every purchased account starts with five character slots. You can skill all nine crafters on a single character, but you’ll have to pay a fee for swapping the ones that are active at the current time.

You can increase this number to four if you buy Additional Crafting Licenses. How many crafting professions can you have in GW2?Įach GW2 character can have two active crafting disciplines. Search for abbreviation meaning, word to abbreviate, or category. Whenever we design a new feature we always ask ourselves how it impacts our players' ability to play with their friends.There are nine professions, each with a unique style and theme to their combat approach which is emphasized by the use of an important profession-specific mechanic and access to different skill types and effects. Friends lists and guild membership are account-based to help people play with each other and not force them to remember a long list of alts. For example, our waypoint system is designed to allow players to quickly and easily travel to wherever their friends are. PCG: Are there any other features in Guild Wars 2 that help facilitate friends playing together, no matter what level or server their characters are?ĮF: There are quite a few things that we implemented intentionally to help facilitate players playing with each other. This was an intentional choice since we want our game to be a social experience. PCG: Is there still a way to powerlevel a friend's character, and if not, was that an intentional design choice?ĮF: The most efficient way to play the game definitely involves playing with other people although powerleveling in the classic sense is not possible due to the way we dynamically adjust character levels. We are always tweaking this number but we generally want to find a sweet spot where players feel rewarded without it being open to exploit. For example, a level 80 player going to a level 10 area would earn rewards less efficiently than a level 40 player going to that same area. This reward system works on a sliding scale so that extreme level differences are much less efficient than slight level differences. The rate at which they gain these rewards is lower in the lower level area than if they'd been playing in an area that was equal to their own level. But what if we're different levels? How will rewards work when high-level players are grouping with low-level characters in low-level areas?ĮF: High level characters who are playing in low level areas still receive rewards appropriate to their "real" level. That being said, I would personally love to see more MMOs play around with different ways of structuring servers.

Do you think every MMO can, and should, implement these sorts of features?ĮF: Our guesting system is something that's unique to the way we set up our servers, so I'm not certain how other MMOs would be able to do the same things that we do. PCG: It's really kind of surprising that most MMOs make it so difficult to play with your friends. Because of our matchmaking system, you can never be certain that your side is going to win the next matchup, so you'd be risking your money without any guarantee of being able to reap the rewards that come with victory. World bonuses during the match that is ongoing when they transfer. Beyond this, a player's not eligible to receive any of the World vs. How will you keep easy access to server transfers from being abused by people wanting to join the “winning” team?ĮF: The fee should serve as a pretty large deterrent to people looking to jump on the winning side.

PCG: Obviously your home server is an important part of World vs. Beyond that, we're still working on what other restrictions we might need to impose and will announce more details when we have them implemented. We want “guesting” to be an easy way for players to play with their friends from different worlds, so we won't charge any sort of real world money fee for guesting. A player may also choose to play on any server where they have a friend as a guest.
